

So I had no other choice but to create my rig library all over again.

This made my rigging workflow fast and reliable.īut when my game studio made the switch from Autodesk to Blender I foresaw a drop in my animation output. Over several years I had built up a vast library of rigs I could reuse on different projects. Hi my name is Joris and I'm a game animator from Amsterdam, the Netherlands. Every rig comes with a locomotion animation (walk/run/fly/swim/jump etc.) and has been setup with export to game engines in mind.

From the smallest spider to the biggest dragon. Rig any character with this library of 24 Auto-Rig Pro rig presets. Use VPN & IDM if you have download problems.The best-selling rigging system for Blender has become even better! Those who sell pirated contents are all losers and if you are paying for pirated contents then you are the biggest loser. Not tested Auto-Rig Pro 3.65.12 for Blender Full Version Free Download It support IK feet, hands for accurate motion tracking, and an interactive offset tool to remap to different characters proportions. It’s universal: works with Auto-Rig Pro, Rigify, custom rigs… Define the source armature, the target armature, and the animation will retarget according to the bones names matches and bones original orientation. The Remap feature allows retargetting of any armature action to another one, with different bone names and bone orientations, supporting imported. Intuitive tool to edit the bone shapes, with automatic mirror:Ĭustomizable UI: fully editable layout, buttons positions, colors, background pictures… The picker panel dynamically updates, so you can select any bone from the separate panel easily. Video tutorial, rig a centaur with the multi-limb feature: Centaur Rig Duplicate or remove limbs to rig spiders, centaurs… or whatever! Check the product documentation and the youtube channel for more informations.Ĭustomize the rig definition in a few clicks: fingers, toes amount, spine bones, multiple neck bones, tail, breasts, ears and much more. Based on a non-destructive workflow, the armature remains easily editable anytime after the generation. Then, edit the result if needed (if your character is not a biped/ or for more accuracy), eventually place the facial bones and other extra limbs, and generate the final rig. To speed up this process, the smart tool will automatically try to find the body parts locations for you (bipeds only so far).

Position the reference bones so that they match your character proportions. What is Auto-Rig Pro? Auto-Rig Pro is a set of tools to rig characters, retarget animations, and provide Fbx export for Unity and Unreal Engine.
